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[心情八卦] 我的世界基岩版最新更新内容[带图片]

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发表于 2020-10-29 23:24:37 来自手机 |显示全部楼层
New Features:
新特性
New Experimental Features
新实验性玩法
In this beta we will be starting to use the new Experimental Features toggles to test out some new features!

在这个测试版中,我们将开始使用实验性玩法来测试一些新特性!

These options allow us to show you what we're working on for big updates in the future! Please keep in mind though, that some of these Experimental features may not be available in the non-beta releases until we're ready to release the full update in the future.

这些选项允许我们来为你展示未来的重大更新!但是请记住,在我们准备好将来发布完整更新之前,这些实验性特性可能在非beta版本中不可用。

Please also be aware that using Experimental features means that your worlds will be likely incompatible with other betas in the future, so make sure you keep backup copies of your worlds.

同时请注意,打开实验性玩法意味着你的世界将来可能与其他beta不兼容,所以请确保你保留了你的世界的备份副本。

Goats!
山羊!
We are excited to introduce the first Caves and Cliffs feature in this week's beta - The Goat! Goats will be behind a new Experimental Features Toggle - you will need to enable this to be able to test them out.

我们很高兴在本周的beta中介绍第一个洞穴和悬崖的特性-山羊!你需要启用试验性玩法来测试它们。

The goat will spawn in extreme hills biomes for now, until we prepare a permanent place for them to live and practice their head-butting skills

现在山羊会在山地生物群系生成,以后山羊会在另外一个地方生成,来练习它的撞头技巧(?)

Goats are the mountain kings. They can climb mountains and rough terrain, and take reduced fall damage

山羊是山中之王。它们可以爬山和崎岖的地形,并减少坠落伤害

They love to jump - usually when you’re least expecting it!

他们喜欢跳——通常是在你最意想不到的时候!

Beware! They are mischievous and might knock intruders off the mountainside!

当心!他们很淘气,可能会把入侵者从山坡上撞下去!

Goats may drop a horn item if they ram into a tree

如果山羊撞到树上,可能会掉落角
Powder Snow!
粉雪!
Added powder snow block

加入了粉雪方块

Enable the Caves and Cliffs experimental toggle to test powder snow out in this week's beta!

在本周的beta中启用洞穴和悬崖实验性玩法来测试粉雪!

This block is currently only available through the creative inventory

这个方块目前只可以从创造模式物品栏中获得

Leather boots make it easier for players to traverse powder snow

皮革靴子会使玩家更容易走过粉雪

Entities can enter powder snow blocks, but their movement is slowed down while inside, and fall damage is ignored

实体可以进入粉雪方块,但在里面时它们的移动速度减慢,并且坠落伤害会被忽略

Goats are smart enough to avoid powder snow blocks when pathing

山羊很聪明,寻路时可以避开粉雪方块

Powder Snow blocks have a slightly different texture than regular snow blocks

粉雪现在与普通雪的材质稍有不同

When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it

当摄影机位于内部时,将在其周围渲染粉末雪块雾,并在其上渲染材质
Bug Fixes
Bug修复
Performance and Stability

性能与稳定性

Fixed several crashes that could occur during gameplay

修复了游戏过程中可能发生的几个崩溃

Large numbers of scheduled instant updates should no longer crash the game (MCPE-94942)

大量预定的即时更新不会使游戏崩溃

Fixed occasional crash when going through a portal or flying around

修复了穿越传送门或四处飞行时偶尔发生的崩溃

Fixed a crash that would occasionally occur while flying or moving around the game world

修正了在游戏世界中飞行或移动时偶尔发生的崩溃

General

常规

Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the recipe book

当使用手柄自动合成物品时,在合成界面上只会显示预览物品。这会阻止配方书的快速更新

Fixed a bug where End Portal blocks were not removed after an End Portal Frame block is destroyed. Filled blocks other than end portal blocks will remain in place

现在末地传送门框架被破坏后末地传送门会被破坏。在末地门框架内的其它方块会保持原位

Fixed paperdoll such that it can now always be rotated with the mouse when in the dressing room (MCPE-101210)

修复了纸玩偶在更衣室时不可以随时用鼠标旋转的问题

Accessibility

无障碍

Emote wheel now supports the screen reader

表情轮(是叫这个嘛 不确定)现在支持屏幕阅读器

Fixed a bug where UI screen reader did not read the screen title and shortcut buttons on the Invite to game Screen

修复了用户界面阅读器不会读取游戏邀请屏幕上的屏幕标题和快捷键的错误

Fixed an issue where the screen reader was not reading updates often enough on some devices

修复了屏幕阅读器在某些设备上读取更新不够频繁的问题

Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly

修复了聊天屏幕中带有控制器图标的消息屏幕阅读器不能正确读取的问题

UI Screen Reader now reads the Open Chat Message while Text To Speech For Chat is turned off

用户界面屏幕阅读器现在当聊天文字转语音功能关闭使会自动读取打开聊天栏的提示消息

Gameplay

游戏

Double chests no longer lose contents when reloading the world (MCPE-102970)

当重新加载世界时,大箱不再丢失内容

Compass is no longer consumed when used on a Lodestone in creative mode (MCPE-96258)

在创造模式下指南针用在磁石上时不会再被消耗

Cocoa Pods generated in jungle now generate in the proper direction (MCPE-102399)

丛林中产生的可可豆现在可以朝着正确的方向生长

Signs no longer replace decorations when attempting to place in the same space as the decoration

当试图将告示牌放置在与装饰相同的位置时,告示牌不再替换掉装饰

Right-clicking a snow block with a shovel no longer breaks the snow block

用锹右击雪块不会再破坏雪块

Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium or course dirt (as well as grass)

现在使用锹右击泥土、灰化土和菌丝会变成草径

Updated the Netherite leggings texture (MCPE-103016)

更新了下界合金裤子的材质

Twisting Vines can no longer be placed on Composter blocks while sneaking (MCPE-78973)

缠怨藤不能再偷偷地用堆肥桶堆肥(测试了一下还是可以堆肥的 那么这句话是什么意思呢 为什么要用sneak呢)

Mobs

生物

Villagers will no longer steal workstations from each other (MCPE-43071)

村民不会再互相串工作方块了(不知是真修了还是就写个更新日志水一水)

Mobs no longer randomly stop attacking and following their targets (MCPE-48144)

生物不会随机丢失目标,停止攻击了

Piglins that are close together can no longer pick up the same item if it's dropped between them

离得很近的猪灵不再能同时捡起同一个物品了

Mobs no longer spawn in Wither Roses (MCPE-97331)

生物不再能在凋零玫瑰中生成

Bees now only exit at the front of Bee Hives and Bee Nests

蜜蜂现在只能从蜂巢和蜂箱的前方离开

Commands

命令

/playsoundcommands now play the sound correctly for all players in range

/playsound 命令现在会向所有在范围内的玩家正确播放声音

/effect command duration is now capped at 1,000,000 seconds (MCPE-92916)

/effect 命令现在效果持续时间上限为1000000秒(约278小时)

Add ticking area commands performed in the same tick now disallow adding areas with the same name twice

在同一刻内执行的/tickingarea 命令不能再添加两个名字相同的常加载区域

Placeholder text message for the /titleraw command success no longer returns to player (MCPE-63618)

/titleraw命令成功的占位符文本消息不再返回给玩家

FadeOutargument is no longer ignored in /title's times command

在/title times 命令中不再忽略FadeOutargument

Graphics, Textures, and User Interface

图形、材质和UI

Update Zombified Piglin texture to remove flickering of loincloth (MCPE-96793)

更新僵尸猪灵材质来消除腰带的闪烁

"Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu

"Classic Controls - Intense"字体颜色现在与VR控件菜单中的周围文本匹配

[X] button in Chat Settings is no longer present when using a controller

使用手柄时,在聊天设置中的 [X] 按钮不再显示

Profile screen has been improved, now characters will be visible and can be selected or modified as soon as they load

优化了档案界面,现在只要字符加载就会可见,可以选择或修改

Fixed a bug where the visual focus indicator was lost when hovering on tabs

修正了当鼠标悬停在标签上时视觉焦点指示器丢失的错误

Glowsticks no longer use placeholder textures (Education Feature) (MCPE-45686) (MCPE-68417)

荧光棒不再使用占位符材质(教育版功能)

Loading screen tips won't display the key "tips.game.62"

加载屏幕提示现在不会显示"tips.game.62"

Avoid purchasing Realm if player cancels out of "urchase History Needed" dialog

如果玩家取消了"urchase History Needed"对话框,将不会购买领域

Scripting, Add-Ons, and Technical Changes

脚本、addon和技术性改动

Change set_block and set_block_at_pos to use BlockDescriptor when specifying block_type

在指定block_type类型时,set_block 和 set_block_at_pos将会使用BlockDescriptor

Items with the item lock component no longer cause the recipe book to show invalid recipe results

带有锁定组件的物品不再导致配方书显示无效的配方结果

Blocks

方块

Added query.cardinal_facing_2d to get a ground plane direction that doesn't return up or down

加入了query.cardinal_facing_2d来得到一个不返回上下的地平面方向

Added the ability to put block models into the models/blocks folder

添加了将方块模型放入models/blocks文件夹的功能

Added the ability for item triggers to send events to the block they are interacting with (when there is one such as on_use_on)

添加了物品触发器向与其正在互动的方块发送事件的功能(当有一个像on_use_on这样的方块时)

Added the ability to query the interacted face for both interactions with blocks and using minecraftn_use_on in an item. Face can be queried with query.block_face

添加了查询和方块互动还有加载了minecraftn_use_on的物品的互动脸(不知道应该翻译成什么)这个脸可以通过query.block_face查询

Fixed face occlusion with data driven blocks to properly account for unit cube transparent vs unit cube opaque

修正了使用数据驱动块来正确解释单位立方体透明和单位立方体不透明的面部遮挡

Fixed a crash caused by heap corruption with entity_collision and pick_collision components

修复了实体碰撞和拾取碰撞组件的堆损坏导致的崩溃

Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory (MCPE-63134)

数据驱动方块在拿着时或放在物品栏中时,其顶面不再旋转180度

Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities (MCPE-101202)

如果没有足够的空间容纳多个实体,怪物将不再在固体物体外来回传送

Event Responses

事件响应

"add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in

当有效的效果名称被传入时,“添加mob_effect”和“remove_mob_effect”不再返回内容错误

Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target

增加了“remove_mob_effect”文档,现在创造者可以使用有效的值“all”来移除目标的所有怪物效果

Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors

修复了物品不能放置在额外的马装备槽中的问题。没有修复所有可装备的物品的行为

Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement

扩大了在minecraft:inventory组件中的物品栏大小,来匹配可装备物品槽,以便服务端接收物品重置

The tooltip for item with item lock component will no longer show when game rule showtags is disabled

当游戏规则showtags被禁用时,带有锁定组件的物品的工具提示将不再显示
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发表于 2020-10-30 08:05:20 来自九游APP |显示全部楼层
这怎么感觉跟上面的贴有点一样,
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写手记者团 单机写手

发表于 2020-10-30 15:29:54 来自九游APP |显示全部楼层
你咋发了两篇捏  要不删一篇?
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发表于 2020-10-30 17:26:25 来自九游APP |显示全部楼层
带图片就不用和纯文字分开了,我暂删了纯文字的哈
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